Gameplay Programmer Job at StarCruiser Studio, Jersey City, NJ

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  • StarCruiser Studio
  • Jersey City, NJ

Job Description

**About This Role**

We are looking for a Gameplay Programmer to build and refine the player-facing experience in our upcoming projects. You will focus on movement, combat, abilities, interactions, camera behavior, feedback systems, and gameplay polish. This role is open on a part-time or full-time basis depending on experience, availability, and project fit. The listed compensation range reflects full-time annualized base pay; part-time engagements would be prorated based on expected hours and scope.

**Ready to apply?**

Visit our website to learn more about Starcruiser Studio and explore our current vacancies. Discover where your skills can make an impact and take the next step in your career with us.

**Responsibilities:**

* Implement and polish player movement, controls, camera systems, and combat interactions
* Build gameplay features such as abilities, weapons, feedback systems, and core player mechanics
* Collaborate with design to prototype, evaluate, and iterate on gameplay concepts
* Support enemy interactions, encounter logic, and systems that affect the player experience
* Tune and refine responsiveness, pacing, and moment-to-moment gameplay quality
* Identify and resolve bugs, edge cases, and implementation issues affecting gameplay stability
* Optimize gameplay code for smooth performance across target platforms
* Help establish maintainable patterns and standards for gameplay implementation

**Requirements:**

* 4+ years of professional gameplay programming experience on commercial game projects
* Strong C# programming skills and solid gameplay architecture judgment
* Deep experience implementing responsive player controls, combat systems, and interactions in Unity
* Strong understanding of game feel, timing, input responsiveness, and moment-to-moment polish
* Experience working with animation systems, state machines, cameras, and feedback-driven gameplay
* Experience shipping at least one commercial action, shooter, or mechanics-heavy game
* Strong debugging, profiling, and performance optimization skills
* Ability to collaborate closely with designers and translate gameplay goals into polished implementation
* Strong written and verbal communication skills in English
* Availability for reasonable overlap with U.S. working hours

**What We Offer:**

* Competitive U.S.-market compensation with part-time or full-time flexibility
* Remote-first role with preference for candidates based in the United States
* Flexible working schedule with shared core collaboration hours
* Medical, dental, and vision coverage for eligible full-time U.S. team members
* 401(k) or retirement support for eligible full-time U.S. team members
* Paid time off and company holidays for eligible full-time team members
* Home office and equipment support for eligible team members
* Professional development budget for tools, courses, and approved industry learning
* Opportunity to define gameplay quality and standards on original studio projects

Job Tags

Full time, Part time, Remote work, Home office, Flexible hours

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